Lesson Plans 10-19-15

 

Research and information fluency. The student locates, analyzes, processes, and organizes data.

The student is expected to:

A) play board games to research and collect game play data;

(B) evaluate, analyze, and document game styles and playability; and

(C) research the dramatic elements in games, including kinds of fun, player types, and nonlinear storytelling.

Theory and Logic

Use game design software to create a playable video game

Integrate objects into a game

Create sound and music effects in a video game

Describe basic computer logic

Build logic statements

List features of programming

Activities:

Star Fighter video game :

Create Storyboard (start, levels 1-3, game over and victory levels)

Plan if/then decision structure during collisions

Create criteria for level up situations

Score points and lose lives

Have victory and loss conditions

Chapter Test

TEKS:

1) Creativity and innovation. The student develops products and generates new understanding by extending existing knowledge. The student is expected to:

(A) understand the basic game design elements, including conceptual ideas, storyline, visualization, storyboard, game effects, sound elements, game play, game controls, and player tutorial;

(B) create a design concept document;

(C) create a storyboard;

(D) demonstrate an understanding of the fundamentals of game art, including the look and feel, graphics coordinate system, basics of color, and color palettes;

(6) Technology operations and concepts. The student understands technology concepts, systems, and operations as they apply to game programming. The student is expected to:

(A) identify basic game components, including the game engine, game play subsystems, data structures, models, and interfaces;

3. Research and information fluency. The student locates, analyzes, processes, and organizes data.

The student is expected to:

A) play board games to research and collect game play data;

(B) evaluate, analyze, and document game styles and playability; and

(C) research the dramatic elements in games, including kinds of fun, player types, and nonlinear storytelling.

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