Assignment 3-3

Play your favorite game, stream your favorite show, work on homework, work on your phone, but in the process be ready to discuss tomorrow the impact that networked devices have had on your life

Powerlifting Workout

Day 1 (chest, back, bis and tris)

Bench 3×8

Incline 3×8

Dumbbell chest flies 2×10

Lat rows 3×8

Lat Squeezes 2×10

Buddy curls 1-10

Killers 2x8x8x8

Abs

Day 2 (Quads, Hams & Calfs)

Squat 3×8

Box squat 3×8

Leg Press 3×8

Squat  cleans 3×8

Weighted Lunges 3xmatt

Calf Raises 2×12

Dumbbell Burpees 3×12

Abs

Day 3 (Dead lift)

Dead lift 3 x 8

Straight Legs 3×10

Shoulder Shrugs

Military Press 3×8

Upright rows 3×8

Dumbbell Delt Laterals

Dumbbell Delt Frontals

10 lb shoulder routine

Abs

Lesson Plans 10-26-15

Gaming systems, PCs, and Hardware

We will:

Explain features of various game systems

Define terms related to gaing systems

Contrast major gaming systems

Explain successful business models for gaming systems

Identify examples of technology transfer form video games to other industries

Compare video game systems to personal computers

Game of the week:  Platform shooter

Monday:

Finish game from last week

Tuesday:

Discuss Chapter and vocabulary

Wednesday:

End of chapter questions

Thursday

Review

Friday Test

TEKS:

(B) evaluate, analyze, and document game styles and playability; and

A) identify basic game components, including the game engine, game play subsystems, data structures, models, and interfaces;

Lesson Plans 10-19-15

 

Research and information fluency. The student locates, analyzes, processes, and organizes data.

The student is expected to:

A) play board games to research and collect game play data;

(B) evaluate, analyze, and document game styles and playability; and

(C) research the dramatic elements in games, including kinds of fun, player types, and nonlinear storytelling.

Theory and Logic

Use game design software to create a playable video game

Integrate objects into a game

Create sound and music effects in a video game

Describe basic computer logic

Build logic statements

List features of programming

Activities:

Star Fighter video game :

Create Storyboard (start, levels 1-3, game over and victory levels)

Plan if/then decision structure during collisions

Create criteria for level up situations

Score points and lose lives

Have victory and loss conditions

Chapter Test

TEKS:

1) Creativity and innovation. The student develops products and generates new understanding by extending existing knowledge. The student is expected to:

(A) understand the basic game design elements, including conceptual ideas, storyline, visualization, storyboard, game effects, sound elements, game play, game controls, and player tutorial;

(B) create a design concept document;

(C) create a storyboard;

(D) demonstrate an understanding of the fundamentals of game art, including the look and feel, graphics coordinate system, basics of color, and color palettes;

(6) Technology operations and concepts. The student understands technology concepts, systems, and operations as they apply to game programming. The student is expected to:

(A) identify basic game components, including the game engine, game play subsystems, data structures, models, and interfaces;

3. Research and information fluency. The student locates, analyzes, processes, and organizes data.

The student is expected to:

A) play board games to research and collect game play data;

(B) evaluate, analyze, and document game styles and playability; and

(C) research the dramatic elements in games, including kinds of fun, player types, and nonlinear storytelling.

Lesson Plans 09-28-15

Collision Theory and Logic

Use game design software to create a playable video game

Integrate objects into a game

Create sound and music effects in a video game

Describe basic computer logic

Build logic statements

List features of programming

 

Activities:

 

Pong video game :

Create Storyboard (start, levels 1-3, game over and victory levels)

Plan if/then decision structure during collisions

Create criteria for level up situations

Score points and lose lives

Have victory and loss conditions

Chapter Test

 

TEKS:

1) Creativity and innovation. The student develops products and generates new understanding by extending existing knowledge. The student is expected to:

(A) understand the basic game design elements, including conceptual ideas, storyline, visualization, storyboard, game effects, sound elements, game play, game controls, and player tutorial;

(B) create a design concept document;

(C) create a storyboard;

(D) demonstrate an understanding of the fundamentals of game art, including the look and feel, graphics coordinate system, basics of color, and color palettes;

(6) Technology operations and concepts. The student understands technology concepts, systems, and operations as they apply to game programming. The student is expected to:

(A) identify basic game components, including the game engine, game play subsystems, data structures, models, and interfaces;

Lesson Plans 09-21-15

Collision Theory and Logic

Use game design software to create a playable video game

Integrate objects into a game

Create sound and music effects in a video game

Describe basic computer logic

Build logic statements

List features of programming

 

Activities:

Chapter review

finish powerpoint quiz show

Vocabulary

Pong video game

 

TEKS:

1) Creativity and innovation. The student develops products and generates new understanding by extending existing knowledge. The student is expected to:

(A) understand the basic game design elements, including conceptual ideas, storyline, visualization, storyboard, game effects, sound elements, game play, game controls, and player tutorial;

(B) create a design concept document;

(C) create a storyboard;

(D) demonstrate an understanding of the fundamentals of game art, including the look and feel, graphics coordinate system, basics of color, and color palettes;

(6) Technology operations and concepts. The student understands technology concepts, systems, and operations as they apply to game programming. The student is expected to:

(A) identify basic game components, including the game engine, game play subsystems, data structures, models, and interfaces;

(C) create a program implementing conditional statements;

Lesson Plans 09-14-15

Lesson: Evolution of the Game
In this lesson we will:
Use terminology appropriate for communication in the video game industry
Define terminology used by gamers and online gaming communities
Explain Player immersion
Describe what factors result in player immersion
Identify factors in current games that result in player immersion
Activities:
Vocabulary
Video games ratings and immersion
Puzzle game construction
Amazing Physical Dexterity Construct
TEKS
1. (A) understand the basic game design elements, including conceptual ideas, storyline, visualization, storyboard, game effects, sound elements, game play, game controls, and player tutorial;
2. (B) seek and respond to input from peers and professionals in evaluating a game project;
3. (B) evaluate, analyze, and document game styles and playability; and
4. (C) research the dramatic elements in games, including kinds of fun, player types, and nonlinear storytelling.